Shield shader
Instructions: Use the arrow keys Up/Down, Left/Right to change the input greyscale textures.
Use the "<" ">" keys to switch gradient textures.

This shader uses two grey scale textures to generate a plasma- this is based on clcheung's sun.sha shader.
The plasma is then translated into a normalmap gradient and that normalmap is applied to the model.
My x-ray shader is then applied to the normalmap gradient such that you can see through certain parts and not others.
Finally a color gradient is applied to match the invisible normalmap gradient.
The end result is a fluid cool looking effect that has surprisingly different feels depending on the input textures.

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