Mirage Shader
Instructions: Back away from the starting point
(You're in the middle of the model)
Yeah, so I didn't know what to call this one. I settled on 'mirage'
The sphere around the spaceship has the "mirage" shader applied
The ship just has the normal Reflection with texture shader.
The mirage shader is produced by creating a plasma normalmap.
The modified normals are then passed with the X-ray/Reflection steps
to give a crystal ball type effect.


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